Universal Ren'Py by Injector ============================ What it is ---------- A universal in-game menu for any Ren'Py game. Find and change variables, freeze and watch them, get notified when they change, see what every choice changes before you pick it, jump to any scene, manage saves, and compare snapshots to see exactly what changed. Version 1.4.1 Changes in 1.4.1 ---------------- Choice hints stay beside the correct answer in compact custom layouts. Menu text uses its own readable font and styles instead of inheriting the game's button font, spacing and outlines. After updating F95 Hub, close the game and press Update on its Universal RenPy card to replace the installed menu. Works with Ren'Py 7 (Python 2) and Ren'Py 8 (Python 3). Changes in 1.4.0 ---------------- Finder helps locate numbers when you do not know their variable names. Start a scan, close the menu and play, then narrow the results using Increased, Decreased, Changed or Unchanged. Each filter compares with the previous scan and keeps only matching candidates. Restart begins with all numbers again. You can edit, freeze or watch a result directly. Finder reads top-level game numbers only, not values inside objects or containers, persistent values, booleans or nonfinite numbers. Changes lists your latest 50 successful value edits with before and after values. Undo restores a previous value only when it is still the latest applied edit for that variable and the current value matches that edit. If the game has changed or removed it, Undo leaves it alone. Frozen values stay in sync with Undo. Undo restores a value, not story progress or consequences that have already happened in the game. Finder and Changes are temporary. Loading a save or starting a new game clears them, and they add no history or scan data to your save files. Changes in 1.3.0 ---------------- Quick load, resume newest and saved-game actions use the actual save slot. Long text edits preserve the complete value, including Unicode and spaces. Menu, hints and back keys cannot share a shortcut. The menu also fits wide and short logical screens, and keeps negative layout offsets intact. Snapshots and Notify compare value contents instead of truncated captions. Container tracking is bounded so large structures do not stall the game; very large or deep containers are sampled, and custom objects are tracked by identity. A contents change may show the same short summary in the UI. Freeze supports text, finite numbers, booleans and None. It skips deleted variables, and a failed value does not stop other freezes or notifications. Choice analysis preserves repeated and ordered effects and stops at the next choice. Hints read scripts without executing game code; conditions and custom helper functions may still depend on the game's current state. Updating an existing installation in F95 Hub ------------------------------------------ After updating F95 Hub, close the game and press Update on that game's Universal Ren'Py menu card. Updating the Hub alone does not rewrite menu files in games that already have an older version installed. How to install (manual) ----------------------- 1. Find the game's "game" folder (it sits next to the game's .exe). 2. Copy the whole "injector_menu" folder into that "game" folder. So you end up with: /game/injector_menu/ 3. Start the game. How to use ---------- - A small "INJ" button sits on the right edge of the screen. Click it to open or close the menu. - Variables: search, then Edit / Freeze / Watch / Notify any value. - Finder: Start scan, play, then use a change filter to narrow numbers. Repeat until you find the value you need. Restart resets the candidates; Clear removes the current scan. - Changes: review your value edits and Undo the latest edit for a value. - Labels: search a scene and Jump straight to it. - Saves: quick save, quick load, resume newest, load or delete any save. - Snapshots: Capture the state, play a while, then Show changes to see every variable that moved. - Choices: when the game shows choices, a small tag on each one tells you what picking it changes, read straight from the game's own script: points up (green) or down (red), flags it sets (yellow), functions it calls (blue), or the scene it jumps to when nothing else was found. Changes shared by every choice are left out, so what you see is what makes that choice different. The tag keeps out of the way of the choice text: it sits in the free part of the button, or hangs off the button's bottom edge when the text fills it, and never takes more than a share of the button; when there is more, it shows the first changes and a +N count. Switch it off any time with the Hints chip at the top of the menu or the hints key (F6 by default, changeable under Settings), or pick Compact under Settings to show only the biggest change and a count. - Persistent: values the game keeps outside of saves: galleries, achievements, unlocks, endings seen. Edit or Watch them like any variable. A change here sticks for every save of that game. - Since last choice: the INJ panel in the top left corner lists what moved since the last choice you made, up (green), down (red) or set (yellow), so you can see what a choice really did. Back to it (or the back key, F7 by default) returns the game to that choice so you can try another option, even when the game itself blocks rolling back. Choices that have dropped out of the game's rollback memory are too far back to return to. - Console: Shift + O opens the Ren'Py console. This menu turns it on for you. The game itself is left in normal player mode, so it behaves exactly like it does without the menu. After a game update ------------------- A game update usually replaces the whole game folder, so the menu goes with it. Copy the injector_menu folder in again (F95 Hub does this for you automatically and tells you when a newer menu is available). To uninstall ------------ Delete the injector_menu folder from the game's game folder. Made by Injector.